AboutMe
I’m a Level Designer and game developer with a passion for creating immersive, atmospheric experiences that give players a reason to explore, experiment, and keep moving forward. My background as a chef taught me how to think creatively, solve problems under pressure, and understand how individual pieces come together to create a complete experience. I eventually brought that same mindset into game development, where I found my real passion in designing spaces, gameplay encounters, and player experiences.
I work primarily in Unreal Engine and enjoy taking an idea from a rough concept all the way into a playable environment. I’m particularly drawn to dark, supernatural, and cinematic games where environment, gameplay, and story can work together to create a memorable experience.
I also enjoy dabbling in narrative design, developing characters, stories, and environmental storytelling that give the spaces I create a sense of history and purpose. I’m constantly experimenting with new mechanics, AI behaviors, traversal systems, puzzles, and ways of guiding players without taking away their sense of discovery. I enjoy designing systems as much as I enjoy designing spaces, especially when those systems create interesting choices for the player.
My goal as a designer is simple: create levels that feel like places players remember, rather than just places they passed through.
2026 Resume
PDF Version
Skills
LEVEL DESIGN
BLUEPRINT SCRIPTING
AI ENCOUNTERS
DESIGN DOCUMENTATION
UE GENERALISM
NARRATIVE DESIGN
STORYTELLING
COMBAT DESIGN
PUZZLE DESIGN
QUEST/MISSION DESIGN
Certification




