COMING SOON: "MOONBASE:OUTBREAK, REDUX"
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In the Winter of 2025, a small group of game devs and artists got together to make a game intended for a Steam release. After 12 weeks, what resulted was a project void of any direction or solid design, and filled with endless bugs--not features.
This project showcases what I have learned since that time, and how a few adjustments to the level design, AI encounters, and storytelling can breathe new life into this nearly-fogotten idea.
COMING SOON:
"LAST RESORT LAKE, REDUX"
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FOR
MORE!
In the Fall of 2023, after only a few short months in my first game development program, I made this game. Completely void of level design, proper AI configuration, lack of systems, mismatched art styles, a plot, a theme, or a proper game loop, this game could be won in a mere matter of minuted by simply running past everything and beating the timer.
Anyways, I wanted to give this classic a facelift, and this is the result of that effort...
